#include <mrc_base.h>
#include "global_game.c"
#include "game.c"
#include "role.c"
#include "roles/role_default.c"
#include "item.c"
#include "about.c"

int32 mrc_init(void) {
	ggame_init();
	return 0;
}

int32 mrc_exitApp(void) {
	ggame_exit();
	return 0;
}

int32 mrc_event(int32 code, int32 param0, int32 param1) {
	ggame_event(code, param0, param1);
	return 0;
}

int32 mrc_pause() {
	return 0;
}

int32 mrc_resume() {
	return 0;
}

int32 mrc_extRecvAppEventEx(int32 code, int32 param0, int32 param1) {
	return MR_SUCCESS;
}

int32 mrc_extRecvAppEvent(int32 app, int32 code, int32 param0, int32 param1) {
	return MR_SUCCESS;
}